Sometimes this works, as in the dragons chest, and sometimes it does not. The Figure Set Up room creates bones that align along the x, y or z planes be default. The dragon model has a curved tail and neck. The work flow for setting up the bone rigging consists of moving or rotating the bones to follow the angles of the geometry of the model. The third axis is the one that is most likely to reach 90 degrees of rotation.Ĭhange the rotations by selecting the bone, Right Mouse Click over the default rotation order, to open up a list of rotation order options, choose the one that will work for the bone. The second axis should be the one that is least likely to reach 90 degrees of rotation. The first axis is the Twist Axis, this is the axis that goes lengthwise through the bone of the geometry. Over to the far right of the Figure Set Up Menu, under the order column, is found a default set up, XYZ. When the hierarchy is complete, its time to change the rotation order of the bones. The Eyes also get dragged to the head group, and the Head gets dragged thru the neck groups, the final neck group gets dragged to the chest group, and the chest group gets dragged, to the hip, the root of this figure. So where does TongueBase go? It gets dragged onto the Head group. Until we get to the end where Tongue1 is dragged onto the TongueBase group. Tongue9 is selected and dragged onto Tongue8, Tongue 8 is selected and dragged onto Tongue7, Tongue 7 dragged to Tongue 6, etc. Using the Dragon's tongue as an example which consists of 10 selection sets, Tongue Base (The start of the tongue rooted in the mouth) is the beginning of the hierarchy for the Tongue, then follows Tongue1, thru Tongue9, (Tongue9 being the very end tip of the tongue. The dragon, while not a basic figure, still works on the same principle. Drag and drop in Figure Set Up is designed to drag the child bone to the parent bone to set up the hierarchy.Īs an example, drag the L Foot onto the L Shin, the L Shin onto the L Thigh, the L Thigh onto the Hip, to create a hierarchy for a basic figure. Use drag and drop to set up the hierarchy relationships. Using your leg as an example, your foot, at the very end of the chain of your leg is a child of your Shin Bone, (and the Shin is considered the parent of the Foot.) As you go up, the shin is a child of the Thigh, and the Thigh is a child of the hip. In other words, a parent-child relationship that will create a skeleton. The bones that have been created need a Hierarchy.